what to do after beating rise of the tomb raider
Objective: Search the cave for the witch
Following the scene, y'all'll unlock a brand new Base Camp 'Witch's Cavern'. Yous can apply the Base Camp hither to use whatever upgrades you crave and spend any skill points you take. Exit the Base of operations Army camp carte when you are ready to continue.
Before entering the cave, expect on the crates behind the camp fire to notice a Document [14/21 – Russian] . Upon entering the cave, the get-go room yous come beyond has another Document [xv/21] on the tabular array hither and Ammo strewn everywhere. It's a good idea to stock up, we'll be needing it very presently.
Enter the temple and grab Document 15 (left) before hopping downwards into the water and swimming to the terminate of the tunnel (right).
Climb down the stairs hither and shortly you'll be deposited in a puddle of water below. Swim until yous accomplish a big room with a platform y'all tin climb upward on. Do so for a scene.
Objective: Defeat the Witch
As soon as the scene finishes you'll notice yourself in a boss fight.
This fight looks and feels tricky at first merely is actually pretty easy once y'all get the hang of it. It is similar to the fight with the helicopter near the end of the main game every bit your principal adversary is a flying enemy who will throw fiery projectiles at you and occasionally she'll summon zombie warriors to attack you lot. Fortunately, if you shoot the witch, she'll duck down for a few seconds, giving y'all some breathing room earlier she starts raining fire over again.
The witch sits on a hovering platform with a roped upwardly department at the bottom. Around the room in that location is a pair of vats seeping gas with trigger levers acme open up them upwards with explosive results and spinning rope spools behind them. Remember the puzzle we solved earlier using these verbal same elements? Well we pretty much need to replicate information technology here whilst dodging fireballs!
To damage the Witch, we'll need to stand past a rope spool and shoot her flying platform with a Rope Pointer to connect them. The spinning spool will draw her towards the vat. Every bit she approaches, hit the trigger mechanism to unleash an explosive nail which volition hurt her. The Witch will be able to cutting herself loose if she hits the rope she's connected to also much, so be certain to shoot her to have her hide as she approaches the vat and hitting the lever before equally before long equally she's in range to avoid having to repeat the process. We'll need to do this twice to consummate the kickoff part of the come across.
Kill the enemies that attack (left) earlier using the Rope Arrows to lure the witch over the vat (correct) so that nosotros tin impairment her.
The 2 vats that nosotros need to utilise are slightly different, one has the trigger lever past its side, whilst the 2nd trigger lever is on an adjacent platform merely the tactic remains the same for both. From feel, I found it easier to start with the vat with the separated lever first so the close up lever second.
The enemies that the Witch summons during the fight usually come up in groups of iii, featuring 2 ranged and a unmarried melee attacker. As you need to focus on your aim and timing when damaging the witch, you'll desire to drop what you lot are doing and immediately focus on getting the additional enemies downwards as quickly as possible when they appear before refocusing your attention on the dominate.
After dissentious her twice, it feels much less like a boss fight and more than a platforming and third-person shooter with the occasional attack on the Witch using vats thrown in for good measure. The water level in the room will ascent. Quickly swim over to the nearby ledge we can climb up onto. Grab the basket of Herbs and the Ammo if required earlier climbing up to the platform on the left.
At the elevation yous'll exist attacked by a wolf and two ranged attackers. Get the wolf down ASAP before killing the two bowmen. This surface area provides ii options; we can climb up to the upper level or go through the doorway to the left for some Ammo and Herbs earlier taking a ladder up. Either fashion, nosotros'll attain another vat/spool/lever mechanism. Impale the three ranged attackers and the melee fellow earlier using your usual tactic to harm the witch.
Shoot the witch to take her hibernate in her saucepan (left). Employ a Rope Arrow to pull her over the vat hither to impairment her once more (right).
fter dissentious the Witch, slide downward the zip line to the right to attain the platform below. Kill the melee aggressor that charges you as you land.
Enter the passage that the enemy emerged from and apply the pair of scalable walls located inside to accomplish the next platform in a higher place. As Lara pulls herself upwards, caput to the correct and scramble up to the next ledge. Yous'll probably get knocked downwards on the kickoff endeavor – if so simply climb up once again.
Interact with the valve on the pipe to the left, near the edge of the cliff. This volition trigger a niggling transformation in the room. Large floating platforms will appear and showtime rotating in a clockwise pattern. Hop on one of these and ride information technology to the 2d platform on the left (pretty much directly reverse where we hopped on the platform).
Kill the ranged attacker here and utilise the piece of cover to eliminate another pair of archers on the platform above. When it is clear, note the pair of hanging platforms against the wall here – we'll need to utilize these to achieve the side by side ledge to a higher place. Bound on the first one to have information technology lower and the second one ascent slightly. When they are in a skillful position for reaching the far ledge, jump to the second and so leap over and scramble upwards the wall backside it to climb upwardly.
On this platform, y'all'll see ane last melee aggressor to dispatch and yet another vat/spool/lever mechanism. The lever mechanism for this vat is on the wooden walkway beneath and to the left of the vat. Apply the usual method to damage the witch again at this bespeak.
Use the floating platforms to reach the next vat platform (left). Use the Rope Arrows and the vat to once once more harm the witch (right).
One time yous accept expended the vat, use your Rope Arrows to remove the wooden blockage to the left of the lever and follow the passage to the finish. Interact with the valve here to spawn boosted level of floating platforms near the top of the room. Doing this will of course too trigger enemies to spawn on a platform across the room. This platform is where nosotros need to go to go on.
Employ the floating platforms to achieve their position and fight them off. There are four archers and two melee fighters here. Climb upwardly the walls at the back of the room to achieve the walkway above. Follow information technology into the centre of the room.
Here we'll be able to jump to the upper level of floating platforms. Ride these around to the balcony opposite, whilst using the encompass to accept out the pair of Archers as yous go. Hop up to the walkway the Archers were defending and prepare for a fight. There are a large number of Archers and melee attackers here forth with several Wolves. If yous have whatever Grenade/Poison Arrows on you, this is the time to use them.
Fight through the last wave of enemies (left) before damaging the with using an explosive vat one concluding time (right).
One time you accept cleared the platform, you'll find i final vat/spool/lever mechanism at the far end. Yous should be familiar with what you need to practise at this point. So use the usual method to harm the Witch one final time. Note that you'll need to shoot the Witch several times every bit the rope spool pulls her in this time effectually, a prospect which is made trickier by all of the flying debris.
Successfully dissentious her at this bespeak will trigger a cut-scene.
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